

In today’s article I’ll be sharing my thoughts on the game’s exploration: how I’ve approached it, what parts I’ve been impressed by, and which ones I have felt were a bit lacking.Įlden Ring does away with the traditional quest markers you see in a lot of open world games. Elden Ring is an open world game, and a natural result of that structure is that part of the experience of the game is focused on discovering new things as you blaze a trail into parts unknown.


So naturally the next thing to stand out to me during my play time has been the exploration. Elden Ring removed that friction and so I’ve been able to dive fully into the experience. When I played Bloodborne I was able to see the skeleton of something I could enjoy, but there was a lot of friction that prevented me from being able to fully appreciate the experience. My first impressions of the game were primarily focused on how the game compared to my other FromSoft Souls experience, Bloodborne. I’ve made a decent amount of progress in that time, completing main story content in Limgrave, Liurnia, Caelid, and Lyndelle to earn four of the game’s Great Runes. I’ve been playing Elden Ring now for a solid 50 hours.
